CORSIKA  @c8_version@
The framework to simulate particle cascades for astroparticle physics
quantity_io_kilogram.hpp
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1 
16 #ifndef PHYS_UNITS_QUANTITY_IO_KILOGRAM_HPP_INCLUDED
17 #define PHYS_UNITS_QUANTITY_IO_KILOGRAM_HPP_INCLUDED
18 
20 
21 namespace phys { namespace units {
22 
24 
25 template<>
26 struct unit_info< mass_d >
27 {
28  static bool single() { return true; }
29  static std::string name() { return "kilogram"; }
30  static std::string symbol() { return "kg"; }
31 };
32 
33 }} // namespace phys::units
34 
35 #endif // PHYS_UNITS_QUANTITY_IO_KILOGRAM_HPP_INCLUDED
36 
37 /*
38  * end of file
39  */
We could drag dimensions around individually, but it&#39;s much more convenient to package them...
Definition: quantity.hpp:62
namespace phys.
static std::string symbol()
provide unit&#39;s symbol.
static bool single()
true if base dimension.
Provide SI units-and-exponents in as close to NIST-specified format as possible with plain ascii...
static std::string name()
provide unit&#39;s name.
IO for quantity library.