CORSIKA  @c8_version@
The framework to simulate particle cascades for astroparticle physics
corsika::BaseTrajectory Class Referenceabstract

A Trajectory is a description of a momvement of an object in three-dimensional space that describes the trajectory (connection between two Points in space), as well as the direction of motion at any given point. More...

#include <BaseTrajectory.hpp>

Inheritance diagram for corsika::BaseTrajectory:

Public Member Functions

virtual Point getPosition (double const u) const =0
 
virtual VelocityVector getVelocity (double const u) const =0
 
virtual DirectionVector getDirection (double const u) const =0
 
virtual TimeType getDuration (double const u=1) const =0
 
virtual LengthType getLength (double const u=1) const =0
 
virtual void setLength (LengthType const limit)=0
 
virtual void setDuration (TimeType const limit)=0
 

Detailed Description

A Trajectory is a description of a momvement of an object in three-dimensional space that describes the trajectory (connection between two Points in space), as well as the direction of motion at any given point.

A Trajectory has a start 0 and an end 1, where e.g. getPosition(0) returns the start point and getDirection(1) the direction of motion at the end. Values outside 0...1 are not defined.

A Trajectory has a length in [m], getLength, a duration in [s], getDuration.

Note: so far it is assumed that the speed (d|vec{r}|/dt) between start and end does not change and is constant for the entire Trajectory.

Definition at line 36 of file BaseTrajectory.hpp.


The documentation for this class was generated from the following file: