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CORSIKA
@c8_version@
The framework to simulate particle cascades for astroparticle physics
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#include <BaseVector.hpp>

Public Member Functions | |
| BaseVector (CoordinateSystemPtr const &pCS, QuantityVector< TDimension > const &pQVector) | |
| BaseVector (BaseVector const &)=default | |
| BaseVector (BaseVector &&a)=default | |
| BaseVector & | operator= (BaseVector const &)=default |
| CoordinateSystemPtr | getCoordinateSystem () const |
| void | setCoordinateSystem (CoordinateSystemPtr const &cs) |
Protected Member Functions | |
| QuantityVector< TDimension > const & | getQuantityVector () const |
| QuantityVector< TDimension > & | getQuantityVector () |
| void | setQuantityVector (QuantityVector< TDimension > const &v) |
Common base class for Vector and Point.
This holds a QuantityVector and a CoordinateSystem. The BaseVector manages resources for many geometry objects.
Definition at line 26 of file BaseVector.hpp.